![]() Nowadays, the most common way to solve this problem is to use a RESTful API. While in the multiplayer scenario data is constantly exchanged between the server and the client, the other cases that I mentioned only require a simpler request/response pair: the client sends or requests some data to the server, and the server performs the required action, while also providing a response to the client. ![]() In-game payments, global leaderboards or login systems are just a few examples. Besides the most obvious reason – having a multiplayer game – there are certain cases when games need to get or send information to an external entity. In the process of developing a game, it is often necessary to communicate with a server. Calling RESTful APIs in Unit圓D - Simple Talk
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